Post by MrE on Apr 7, 2012 0:13:28 GMT -5
BC=Base Class | Starting class
AC=Advanced Class | Available once you hit lvl 25
PC=Pro Class | Available once you hit lvl 50
CONSCRIPT(BC)
Barbarian (AC)
The Barbarian is focused more on damage than defense. They have little defense against magic. Often characterized by wearing less armor, being less civilized.
Swashbuckler (AC)
A fighter who tends toward light or no armor and prefers agility, cunning, daring and technical skill to sheer force. Tends to be rogue-like in his or her trappings (though usually more flamboyant than subtle).
General (PC)
Is a tactical master. He can hold his own in frontline combat as well as giving out buffs to his underlings and allies, usually by commanding them to superior positions than the ones they would have thought of on their own, and he may have protective auras made of his own charisma to increase a team's effectiveness in battle.
Champion (PC)
The champion is a veteran warrior. A master at arms and warfare.
ROVER (BC)
Sniper (AC)
This version is totally reliant on archery, but usually does higher damage because of it. May have a variety of status-inflicting arrows to slow or otherwise annoy enemies. Keeps to the back of a battle.
Ranger (AC)
Are woodsman skilled at surviving in the wild. Using potions and poisons to enchant their weapons. Using illegal substances and drugs to enhance or alter there way of thinking, or physical appearance or power.
Sharpshooter (PC)
Having learned something from the Burgler class, cover, hiding, or outright power, they have mastery over the long ranged weapon that rivals all others.
BURGLER (BC)
Spy (AC)
Masters of deception, deceit, and trickery.
Thief ( AC)
Unlike the assassin a thief does his job for the love of the reward. They are great at taking an opponents equipment, and using it against them.
Master Spy (PC)
A master spy is the master of faces. They can be anyone, your neighbor or your best friend. They hide in plain sight. No one is who they say they are, and they make a living on being someone they are not.
Ninja (PC)
The shadow in the night. The ones who slash from the dark, and retreat back into the shadows.
Enchanter (BC)
Sorceror (AC)
Fringing on the darker side of magic. They walk the thin line between terrible power, and barely acceptable.
Magician (AC)
The garden variety mage. The tested method. Old Reliable.
Archmage (PC)
You are a font of power able to bring forth all sorts of things, your resevoir of mana is sickeningly high. Few have the will to go against you.
ARTIST (BC)
Inkist
The tattoos and designs on your body are the source of your power. Manipulate the ink to fight against your foes.
Martial Artist (AC)
They are good at fighting with fists.
Wuxia (PC)
Requirement: Martial Artist
An odd blend of martial arts, and magic. Some say this is the only defense against magic.
AC=Advanced Class | Available once you hit lvl 25
PC=Pro Class | Available once you hit lvl 50
CONSCRIPT(BC)
Barbarian (AC)
The Barbarian is focused more on damage than defense. They have little defense against magic. Often characterized by wearing less armor, being less civilized.
Swashbuckler (AC)
A fighter who tends toward light or no armor and prefers agility, cunning, daring and technical skill to sheer force. Tends to be rogue-like in his or her trappings (though usually more flamboyant than subtle).
General (PC)
Is a tactical master. He can hold his own in frontline combat as well as giving out buffs to his underlings and allies, usually by commanding them to superior positions than the ones they would have thought of on their own, and he may have protective auras made of his own charisma to increase a team's effectiveness in battle.
Champion (PC)
The champion is a veteran warrior. A master at arms and warfare.
ROVER (BC)
Sniper (AC)
This version is totally reliant on archery, but usually does higher damage because of it. May have a variety of status-inflicting arrows to slow or otherwise annoy enemies. Keeps to the back of a battle.
Ranger (AC)
Are woodsman skilled at surviving in the wild. Using potions and poisons to enchant their weapons. Using illegal substances and drugs to enhance or alter there way of thinking, or physical appearance or power.
Sharpshooter (PC)
Having learned something from the Burgler class, cover, hiding, or outright power, they have mastery over the long ranged weapon that rivals all others.
BURGLER (BC)
Spy (AC)
Masters of deception, deceit, and trickery.
Thief ( AC)
Unlike the assassin a thief does his job for the love of the reward. They are great at taking an opponents equipment, and using it against them.
Master Spy (PC)
A master spy is the master of faces. They can be anyone, your neighbor or your best friend. They hide in plain sight. No one is who they say they are, and they make a living on being someone they are not.
Ninja (PC)
The shadow in the night. The ones who slash from the dark, and retreat back into the shadows.
Enchanter (BC)
Sorceror (AC)
Fringing on the darker side of magic. They walk the thin line between terrible power, and barely acceptable.
Magician (AC)
The garden variety mage. The tested method. Old Reliable.
Archmage (PC)
You are a font of power able to bring forth all sorts of things, your resevoir of mana is sickeningly high. Few have the will to go against you.
ARTIST (BC)
Inkist
The tattoos and designs on your body are the source of your power. Manipulate the ink to fight against your foes.
Martial Artist (AC)
They are good at fighting with fists.
Wuxia (PC)
Requirement: Martial Artist
An odd blend of martial arts, and magic. Some say this is the only defense against magic.