Post by MrE on Mar 20, 2012 15:52:39 GMT -5
Appraise (Int)
Measure the amount of what an object it worth.
Autohypnosis (Wis)
You have trained your mind to gain mastery over your body and the mind¡¯s own deepest capabilities. You can resist pain, pleasure or other things. You can hypnotise others or yourself.
Balance (Dex)
You can walk on a precarious surface.
Bluff (Cha)
How well you can lie.
Climb (Str)
How good you are at climbing.
Concentration (Con)
How good you are at concentrating.
Control Shape (Wis)
Requirements:
Craft (Int)
You are able to craft non-magical items.
Decipher Script (Int)
You can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form.
Diplomacy (Cha)
You can change the attitudes of others (nonplayer characters) with a successful Diplomacy.
Disable Device (Int)
You can disable non-magical device. Like a wagon wheel or a trap.
Disguise (Cha)
The ability to hide in plain sight.
Escape Artist (Dex)
How quickly you can disappear without being noticed.
Forgery (Int)
Forgery requires writing materials appropriate to the document being forged, enough light or sufficient visual acuity to see the details of what you¡¯re writing, wax for seals (if appropriate), and some time. To forge a document on which the handwriting is not specific to a person (military orders, a government decree, a business ledger, or the like), you need only to have seen a similar document before.
Investigation (Cha)
The ability to gather information.
Handle Animal (Cha)
Sometimes you have to be able to use an animal or control it.
Heal (Wis)
The ability to heal either minor or major wounds.
Intimidate (Cha)
The ability to frighten, shock or force someone to do something.
Jump (Str)
How high can you jump?
Knowledge (Int)
Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.
Below are listed typical fields of study.
¡ö Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
¡ö Architecture and engineering (buildings, aqueducts, bridges, fortifications)
¡ö Dungeoneering (aberrations, caverns, oozes, spelunking)
¡ö Geography (lands, terrain, climate, people)
¡ö History (royalty, wars, colonies, migrations, founding of cities)
¡ö Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
¡ö Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
¡ö Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)
¡ö Psionics (ancient mysteries, psionic traditions, psychic symbols, cryptic phrases, astral constructs, psionic races, and psionic monsters)
¡ö Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
Listen (Wis)
How well can you listen?
Move Silently (Dex)
Will you move silent or be heard?
Open Lock (Dex)
The ability to open the most simpliest of locks or the hardest.
Perform (Cha)
Perform is actually a number of separate skills.
You could have several Perform skills, each with its own ranks, each purchased as a separate skill.
Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small list of which is provided for each category below.
Act (comedy, drama, mime)
Comedy (buffoonery, limericks, joke-telling)
Dance (ballet, waltz, jig)
Keyboard instruments (harpsichord, piano, pipe organ)
Oratory (epic, ode, storytelling)
Percussion instruments (bells, chimes, drums, gong)
String instruments (fiddle, harp, lute, mandolin)
Wind instruments (flute, pan pipes, recorder, shawm, trumpet)
Sing (ballad, chant, melody)
Profession (Wis)
Profession is actually a number of separate skills. You could have several Profession skills, each with its own ranks, each purchased as a separate skill. While a Craft skill represents ability in creating or making an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge.
Ride (Dex)
If you attempt to ride a creature that is ill suited as a mount, you take a ¨C5 penalty on your Ride.
Sense Motive (Wis)
Can you sense a persons motives?
Sleight of Hand (Dex)
Quickly snatch something under your cloak, without being seen or something to the effect.
Spellcraft (Int)
Use this skill to identify spells as they are cast or spells already in place. NPC only.
Spot (Wis)
The ability to spot someone or something.
Stealth(Dex)
Take cover, stay silent and pray to not be discovered.
Survival (Wis)
You can keep yourself and others safe and fed in the wild.
Swim (Str)
How good of a swimmer are you?
Technology
The ability to use and/or understand it.
Tumble (Dex)
You can¡¯t use this skill if your speed has been reduced by armor, excess equipment, or loot.
Use Magic Device (Cha)
The ability to use a magical device.
For more on skills*Click Here*
Measure the amount of what an object it worth.
Autohypnosis (Wis)
You have trained your mind to gain mastery over your body and the mind¡¯s own deepest capabilities. You can resist pain, pleasure or other things. You can hypnotise others or yourself.
Balance (Dex)
You can walk on a precarious surface.
Bluff (Cha)
How well you can lie.
Climb (Str)
How good you are at climbing.
Concentration (Con)
How good you are at concentrating.
Control Shape (Wis)
Requirements:
Craft (Int)
You are able to craft non-magical items.
Decipher Script (Int)
You can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form.
Diplomacy (Cha)
You can change the attitudes of others (nonplayer characters) with a successful Diplomacy.
Disable Device (Int)
You can disable non-magical device. Like a wagon wheel or a trap.
Disguise (Cha)
The ability to hide in plain sight.
Escape Artist (Dex)
How quickly you can disappear without being noticed.
Forgery (Int)
Forgery requires writing materials appropriate to the document being forged, enough light or sufficient visual acuity to see the details of what you¡¯re writing, wax for seals (if appropriate), and some time. To forge a document on which the handwriting is not specific to a person (military orders, a government decree, a business ledger, or the like), you need only to have seen a similar document before.
Investigation (Cha)
The ability to gather information.
Handle Animal (Cha)
Sometimes you have to be able to use an animal or control it.
Heal (Wis)
The ability to heal either minor or major wounds.
Intimidate (Cha)
The ability to frighten, shock or force someone to do something.
Jump (Str)
How high can you jump?
Knowledge (Int)
Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.
Below are listed typical fields of study.
¡ö Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
¡ö Architecture and engineering (buildings, aqueducts, bridges, fortifications)
¡ö Dungeoneering (aberrations, caverns, oozes, spelunking)
¡ö Geography (lands, terrain, climate, people)
¡ö History (royalty, wars, colonies, migrations, founding of cities)
¡ö Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
¡ö Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
¡ö Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)
¡ö Psionics (ancient mysteries, psionic traditions, psychic symbols, cryptic phrases, astral constructs, psionic races, and psionic monsters)
¡ö Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
Listen (Wis)
How well can you listen?
Move Silently (Dex)
Will you move silent or be heard?
Open Lock (Dex)
The ability to open the most simpliest of locks or the hardest.
Perform (Cha)
Perform is actually a number of separate skills.
You could have several Perform skills, each with its own ranks, each purchased as a separate skill.
Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small list of which is provided for each category below.
Act (comedy, drama, mime)
Comedy (buffoonery, limericks, joke-telling)
Dance (ballet, waltz, jig)
Keyboard instruments (harpsichord, piano, pipe organ)
Oratory (epic, ode, storytelling)
Percussion instruments (bells, chimes, drums, gong)
String instruments (fiddle, harp, lute, mandolin)
Wind instruments (flute, pan pipes, recorder, shawm, trumpet)
Sing (ballad, chant, melody)
Profession (Wis)
Profession is actually a number of separate skills. You could have several Profession skills, each with its own ranks, each purchased as a separate skill. While a Craft skill represents ability in creating or making an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge.
Ride (Dex)
If you attempt to ride a creature that is ill suited as a mount, you take a ¨C5 penalty on your Ride.
Sense Motive (Wis)
Can you sense a persons motives?
Sleight of Hand (Dex)
Quickly snatch something under your cloak, without being seen or something to the effect.
Spellcraft (Int)
Use this skill to identify spells as they are cast or spells already in place. NPC only.
Spot (Wis)
The ability to spot someone or something.
Stealth(Dex)
Take cover, stay silent and pray to not be discovered.
Survival (Wis)
You can keep yourself and others safe and fed in the wild.
Swim (Str)
How good of a swimmer are you?
Technology
The ability to use and/or understand it.
Tumble (Dex)
You can¡¯t use this skill if your speed has been reduced by armor, excess equipment, or loot.
Use Magic Device (Cha)
The ability to use a magical device.
For more on skills*Click Here*